Creates a new kinematic character controller.
If you want to add an inner rigid body to the physics world, you must also call add() and remove() as needed. Otherwise, if the character is purely "virtual", you can skip that step.
character settings
initial world position
initial quaternion
the new kinematic character controller
Creates a new kinematic character controller.
If you want to add an inner rigid body to the physics world, you must also call add() and remove() as needed. Otherwise, if the character is purely "virtual", you can skip that step.