crashcat docs
    Preparing search index...

    Function create

    • Creates a new kinematic character controller.

      If you want to add an inner rigid body to the physics world, you must also call add() and remove() as needed. Otherwise, if the character is purely "virtual", you can skip that step.

      Parameters

      • settings: KCCSettings

        character settings

      • position: Vec3

        initial world position

      • quaternion: Quat

        initial quaternion

      Returns KCC

      the new kinematic character controller