Optionalbackhow to handle triangle mesh back faces
Optionalcharacterspacing from surfaces
Optionalcollisionpenetration tolerance
Optionalenhancedenable enhanced internal edge removal
Optionalhithit merging angle as cosine
Optionalinnerconfiguration for the optional inner rigid body (for character presence in the physics world)
Optionalmasscharacter mass in kg
Optionalmaxmax collision detection iterations per update
Optionalmaxmax constraint solving iterations
Optionalmaxmax contacts per query
Optionalmaxmax slope angle in radians
Optionalmaxmaximum push force in N
Optionalminearly-out threshold for time remaining
Optionalpenetrationpenetration recovery speed 0-1
Optionalpredictivelook-ahead distance for predictive contacts
collision shape for the character
Optionalshapelocal space offset of shape relative to character position
OptionalsupportingPlane defining what can support the character (normal.xyz, constant.w). For a capsule shape you might use [0, 1, 0, -characterRadius] for stricter filtering.
Optionalupup direction
settings for creating a kinematic character