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    Variable DEFAULT_RIGID_BODY_SETTINGSConst

    DEFAULT_RIGID_BODY_SETTINGS: {
        allowedDegreesOfFreedom: number;
        allowSleeping: boolean;
        angularDamping: number;
        collideKinematicVsNonDynamic: boolean;
        collisionGroups: number;
        collisionMask: number;
        enhancedInternalEdgeRemoval: boolean;
        friction: number;
        frictionCombineMode: MaterialCombineMode;
        gravityFactor: number;
        linearDamping: number;
        maxAngularVelocity: number;
        maxLinearVelocity: number;
        motionQuality: motionProperties.MotionQuality;
        restitution: number;
        restitutionCombineMode: MaterialCombineMode;
        sensor: boolean;
        useManifoldReduction: boolean;
    } = ...

    Type Declaration

    • allowedDegreesOfFreedom: number
    • allowSleeping: boolean
    • angularDamping: number
    • collideKinematicVsNonDynamic: boolean
    • collisionGroups: number
    • collisionMask: number
    • enhancedInternalEdgeRemoval: boolean
    • friction: number
    • frictionCombineMode: MaterialCombineMode
    • gravityFactor: number
    • linearDamping: number
    • maxAngularVelocity: number
    • maxLinearVelocity: number
    • motionQuality: motionProperties.MotionQuality
    • restitution: number
    • restitutionCombineMode: MaterialCombineMode
    • sensor: boolean
    • useManifoldReduction: boolean