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    type State = {
        bodies: BodiesState;
        broadphase: BroadphaseState;
        constraints: ConstraintsState;
        contactConstraints: ContactConstraintsState;
        contacts: ContactsState;
        nextTriangleMeshId: number;
        object3d: THREE.Object3D;
        options: DebugRendererOptions;
        triangleMeshBvh: TriangleMeshBvhState;
    }
    Index

    Properties

    bodies: BodiesState
    broadphase: BroadphaseState
    constraints: ConstraintsState
    contactConstraints: ContactConstraintsState
    contacts: ContactsState
    nextTriangleMeshId: number
    object3d: THREE.Object3D
    triangleMeshBvh: TriangleMeshBvhState