body ID of contacted body (use BodyId for persistence safety)
can this contact push the character?
can character push body? (apply impulses)
normal pointing toward character
distance to surface (negative = penetration)
fraction along sweep (0-1)
did actual collision occur? (vs just predictive)
is the contacted body a sensor? (sensors don't push character)
velocity at contact point (from contacted body)
material ID of contacted sub-shape
motion type of contacted body (for constraint prioritization)
world position of contact
sub-shape ID on contacted body
true surface normal (may differ from contactNormal for edges)
was contact discarded by validation?
contact information for a character collision