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    type Face = {
        centroid: Vec3;
        conflictList: number[];
        firstEdge: Edge | null;
        furthestPointDistanceSq: number;
        normal: Vec3;
        removed: boolean;
    }
    Index

    Properties

    centroid: Vec3
    conflictList: number[]
    firstEdge: Edge | null
    furthestPointDistanceSq: number
    normal: Vec3
    removed: boolean