note that some shapes only support uniform scaling:
sphere
non-uniform scaling of a convex hull is supported but significantly slower than uniform scaling:
the convex-radius-shrunk vertex set is rebaked per collision pair every frame. prefer uniform scale,
or bake the scaled geometry into the hull points directly.
settings for creating a scaled shape.
note that some shapes only support uniform scaling:
non-uniform scaling of a convex hull is supported but significantly slower than uniform scaling: the convex-radius-shrunk vertex set is rebaked per collision pair every frame. prefer uniform scale, or bake the scaled geometry into the hull points directly.