body a id
body b id
Optionalconstraintconstraint priority (higher = solved first)
Optionalnumoverride number of position solver iterations (0 = use default)
Optionalnumoverride number of velocity solver iterations (0 = use default)
point on body a in world space or local space depending on space
point on body b in world space or local space depending on space
Optionalspaceconstraint space
settings for creating a point constraint