Optionalconstraintconstraint priority (higher = solved first)
Optionalmaxmaximum distance (-1 = use initial distance)
Optionalminminimum distance (-1 = use initial distance)
Optionalnumoverride number of position solver iterations (0 = use default)
Optionalnumoverride number of velocity solver iterations (0 = use default)
body a constraint reference frame (space determined by space).
constraint will keep point1 (a point on body A) and point2 (a point on body B) at the same distance.
note that this constraint can be used as a cheap PointConstraint by setting point1 = point2 (but this removes only 1 degree of freedom instead of 3).
body b constraint reference frame (space determined by space)
Optionalspaceconstraint space@default ConstraintSpace.WORLD
Optionalspringspring settings for soft limits
settings for creating a distance constraint