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    Type Alias CastRaySettings

    type CastRaySettings = {
        collideWithBackfaces: boolean;
        treatConvexAsSolid: boolean;
    }
    Index

    Properties

    collideWithBackfaces: boolean

    if true, back-faces are considered for collision (otherwise they are ignored)

    treatConvexAsSolid: boolean

    if true, ray starting inside convex shape returns hit at fraction 0. when false, only surface hits are reported