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    Function multiplyWorldSpaceInverseInertiaByVector

    • Multiplies a vector by the world-space inverse inertia matrix more efficiently than computing the full matrix. This applies both the inertia transform and DOF constraints.

      Parameters

      • out: Vec3

        output vector to store result

      • motionProperties: MotionProperties

        motion properties containing inertia data

      • bodyQuaternion: Quat

        body quaternion

      • vector: Vec3

        vector to multiply

      Returns Vec3

      out parameter