Sticks character to floor when leaving slopes. Prevents character from "bouncing" when walking down slopes or steps.
the physics world
the character controller
down direction and distance (e.g., [0, -0.5, 0])
collision filter
optional listener for callbacks
true if floor found and character was moved, false otherwise
Sticks character to floor when leaving slopes. Prevents character from "bouncing" when walking down slopes or steps.