Checks if the character has steep slopes it might need to walk up.
This is useful to determine if the character should attempt stair-walking logic.
Returns true if the character is supported and has steep slope contacts that
the character is pushing into (based on velocity direction).
Checks if the character has steep slopes it might need to walk up.
This is useful to determine if the character should attempt stair-walking logic. Returns true if the character is supported and has steep slope contacts that the character is pushing into (based on velocity direction).