Adds the character to the physics world by creating an inner rigid body.
The inner body serves multiple purposes:
Note: Inner body collision does NOT affect character movement. The character controller's own collision detection is separate.
Requires innerRigidBody to be set on the character.
the physics world
the character controller
Adds the character to the physics world by creating an inner rigid body.
The inner body serves multiple purposes:
Note: Inner body collision does NOT affect character movement. The character controller's own collision detection is separate.
Requires innerRigidBody to be set on the character.