collide a shape against the world with enhanced internal edge removal.
this eliminates "ghost collisions" when sliding across internal edges of triangle meshes
or compound shapes, preventing stuttering and catches on smooth surfaces.
automatically forces collectFaces=true and collideOnlyWithActiveEdges=false.
use this for character controllers, rolling objects, and anything that needs smooth
sliding across multi-primitive surfaces.
collide a shape against the world with enhanced internal edge removal.
this eliminates "ghost collisions" when sliding across internal edges of triangle meshes or compound shapes, preventing stuttering and catches on smooth surfaces.
automatically forces collectFaces=true and collideOnlyWithActiveEdges=false.
use this for character controllers, rolling objects, and anything that needs smooth sliding across multi-primitive surfaces.