collide two shapes with enhanced internal edge removal to eliminate "ghost collisions"
when sliding across internal edges of triangle meshes or compound shapes.
this wrapper:
forces collectFaces=true and collideOnlyWithActiveEdges=false (required for algorithm)
wraps the collector with InternalEdgeRemovingCollector
automatically calls flush() after collision
use this for objects that need smooth sliding across multi-primitive surfaces
(e.g., character controllers, rolling objects on triangle meshes).
collide two shapes with enhanced internal edge removal to eliminate "ghost collisions" when sliding across internal edges of triangle meshes or compound shapes.
this wrapper:
use this for objects that need smooth sliding across multi-primitive surfaces (e.g., character controllers, rolling objects on triangle meshes).