process all delayed results, checking for voided features and forwarding non-voided hits. this is typically called automatically at the end of processing all hits for a body.
reset the collector state
set the chained collector (for reusing the wrapper)
internal edge removing collector - eliminates "ghost collisions" that occur when a convex object slides across internal edges of a triangle mesh or compound shape.
this collector wraps another collector and delays processing of edge/vertex contacts to determine if they are on internal edges based on the full contact set. face contacts are forwarded immediately.
the algorithm:
this ensures that internal edges between coplanar/near-coplanar faces are ignored, preventing stuttering when objects slide across multi-primitive surfaces.